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Old Apr 02, 2007, 06:03 AM // 06:03   #201
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Heroes' Ascent
Increased team size to 8.

Oh wait!
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Old Apr 02, 2007, 06:10 AM // 06:10   #202
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- EVERY skill costs 35 energy and the maximum energy a player can have is 30.
- All creatures cannot be the target of skills until they have less than 90% health.
- All weapons deal 20-20 dmg. The dmg of each weapon decreases by 1 point for every level you are.
- All assasins have -15 health degeneration and are blind... ALL THE TIME.
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Old Apr 02, 2007, 06:15 AM // 06:15   #203
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warrior AR reduced to 60, -10 against physical, muawhahaha :P
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Old Apr 02, 2007, 06:27 AM // 06:27   #204
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Probably nerfing Dervishes at all. I'll still play them but I miss my Paragon and Ritualist pwnage. I heart warriorparagondervishritualist. wewt

A little off topic, but I noticed someone talking earlier in this thread about the Gyala Hatchery back path. I know this thread is old and I was wondering, has that strategy been nerfed?
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Old Apr 02, 2007, 09:53 AM // 09:53   #205
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reducing storage size by 5slots causing all items in those five slots to be deleted.
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Old Apr 02, 2007, 10:07 AM // 10:07   #206
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When NCSoft sold Anet to SOE.
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Old Apr 02, 2007, 09:54 PM // 21:54   #207
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There is now no more energy. Instead you use your own life total and deduct the energy cost of the spell from your life total X your level.

Ha Ha. That would be interesting...
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Old Apr 02, 2007, 10:03 PM // 22:03   #208
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i think that a one hit kill on yourself from monsters would be the worst.lol
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Old Apr 02, 2007, 10:13 PM // 22:13   #209
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Having Gwen as your hero and she nukes peoples for you!
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Old Apr 02, 2007, 11:28 PM // 23:28   #210
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All roles are temporarily exchanged: Characters become either monsters or NPCs and monsters and NPCs become characters.

So you either sit around all day in a town feeling like:
Sisyphos, because you give away a quest to three dozens of characters to get the job done, reward all for doing it and finding out that you have to give this quest away to everyone else still (quest-npc) or
the ultimate altruist, because although you're a merchant - which is why everybody mostly ignores you while they interact with you - you buy loads of crap and end up with a HUGE deficit - your only good thing is that you have an unlimited supply of utilities like idents and salvage kits (merchant npc)
Or, you sit around in the explorable areas only able to move around by a few inches just to be slain over and over again (and maybe multiple times parallel, for multiple instances) by characters coming along. (monster)

This change lasts until you have completed the following goal:
Quest NPC: Have the job done once and for all.
Merchant NPC: Resell at least three quarters of what you buy from players.
Monster: Kill all characters in the game.
Of course, this has to be accomplished while standing around (or moving in a small area) in more or less the same spot all day.

---
Okay. It's more like an event. But it would be in the update log, wouldn't it?
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Old Apr 03, 2007, 12:19 AM // 00:19   #211
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when to open the program a big pile of shit gets launched into your face
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Old Apr 03, 2007, 02:07 AM // 02:07   #212
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the worst GW update EVER:

one that won't happen for 2 more years (and therefore nobody has a good understanding of its details) and yet folks are incessantly whining about it as if it were a certainty.
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Old Apr 03, 2007, 02:13 AM // 02:13   #213
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The worst update was nerfing Shadow Prison and the A/E and E/A Solo green farming build. I hate how monsters such as Darkroot and Sunreach runaway when you use silver armor. That was screwed up. Plus Shadow Prison didn't need to be nerfed to the cost from 5 energy to 10 energy. That was stupid and pointless. If the idea was to nerf BOA Shadow Prison Sins, that was pointless because the build is overrated itself. However, Shadow Prison does come nicely with some pve builds.

ANET: UN-NERF SHADOW PRISON AND SILVER ARMOR!! GRRR!
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Old Apr 03, 2007, 02:46 AM // 02:46   #214
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Quote:
Originally Posted by Phantom Flux
ANET: UN-NERF SHADOW PRISON AND SILVER ARMOR!! GRRR!
I think this thread is more about hypothetical... and, I don't want to be a nitpick, but it's sliver armor.
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Old Apr 03, 2007, 03:47 AM // 03:47   #215
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Decrease minion cap to 5.
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Old Apr 03, 2007, 03:53 AM // 03:53   #216
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ncsoft sells anet to blizzard (makers of wow) :O
Making ha to 4v4
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Old Apr 03, 2007, 05:10 AM // 05:10   #217
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The worst update would be when they make each attribute have only 1 or 2 worthy elites out of the many they have.

Oh wait... :-(
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Old Apr 03, 2007, 05:23 AM // 05:23   #218
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Quote:
Originally Posted by Jaceb
* Every instanced zone is shared with everyone also every place is FFA PvP.
* Enabled Ninja-looting -.- (even NPC heroes/henchies can ninja-loot!)
This would be the BEST update EVER!!!

And the worst?

-Guild Wars now costs $13 a month to play
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Old Apr 03, 2007, 11:05 AM // 11:05   #219
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I had some new Ideas.
"From now on, you HAVE to chose between several gaming modes":

SONIC mode.
You only have 1 life. If your life reaches 0, your inventory drops on the ground and then quickly disappears. If life reaches 0 while you don't have inventory, you're dead and have to start anew.

IRONMAN or PROFESSIONAL CHARACTERS mode.
If you die, your character (or account?) is deleted.

ALL YOUR BASE ARE BELONG TO THE UNSEEN TORMENT CREATURES mode.
Every monster is Level 28, can do "Call to the Torment", can do "Spectral Agony" and it is impossible to infuse ANY armor. Present infusions are undone.

MONSTERS OF THE WORLD, UNITE! mode
All monsters are considered one group - aggro one and you aggro every single creature in your map.

MOTW, U! - hard mode
All monsters from all areas in all campaigns are considered one group. Trigger that devourer right outside Ascalon, and Abaddon, Glint, Kuunavang, the Lich, Shiro Tagachi as well as every single high-level creature will come to get you. They will automatically spawn in your aggro radius to keep you busy while the creatures from the current area have to walk towards you.
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Old Apr 03, 2007, 11:34 AM // 11:34   #220
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New skill introduced:

Elite Mending:

While you maintain this enchantment, target ally has +10 energy regen, +10 health regen -25 damage reduction and gains 25 health whenever struck by damage.

When Elite Mending ends, all allies in radar range are ressurected with max health and energy, cured of all DP, and have Elite Mending applied to them for 30 seconds.

When combined with normal mending, all the effects from Elite Mending are doubled.

Last edited by bhavv; Apr 03, 2007 at 11:36 AM // 11:36..
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